Name | |
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class | ControlDataSender A ControlDataSender can send control signals to one or more receivers using a network connection. A single ControlDataSender can connect to multiple receivers, all identified by a UUID. The class is controlled using an ISystemControllerInterface; this interface is responsible for setting up connections to receivers. The ControlDataSender can send asynchronous requests to (all) the receivers and get a response back. Each response is identified with a request ID as well as the UUID of the responding receiver. The ControlDataSender can also receive status messages from the receivers. |
struct | ControlDataSender::Settings Settings for a ControlDataSender. |
// Copyright (c) 2022, Edgeware AB. All rights reserved.
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <ISystemControllerInterface.h>
#include "ControlDataCommon.h"
class ControlDataSender final {
public:
struct Settings {
std::function<void(const ControlDataCommon::ConnectionStatus&)>
mConnectionStatusCallback; // Callback for receiver connection/disconnection events
std::function<void(const ControlDataCommon::Response&)>
mResponseCallback; // Callback for response messages from receivers
std::function<void(const ControlDataCommon::StatusMessage&)>
mStatusMessageCallback; // Callback for status messages from receivers
};
ControlDataSender();
~ControlDataSender();
bool configure(const std::shared_ptr<ISystemControllerInterface>& controllerInterface, const Settings& settings);
bool sendRequestToReceivers(const std::vector<uint8_t>& request, uint64_t& requestId);
static std::string getVersion();
static std::string getGitRevision();
static std::string getBuildInfo();
// ControlDataSender is not copyable
ControlDataSender(ControlDataSender const&) = delete; // Copy construct
ControlDataSender& operator=(ControlDataSender const&) = delete; // Copy assign
private:
class Impl;
std::unique_ptr<Impl> pImpl;
};
Updated on 2023-01-23 at 12:02:53 +0100