include/ControlDataSender.h

include/ControlDataSender.h

Classes

Name
classControlDataSender
A ControlDataSender can send control signals to one or more receivers using a network connection. A single ControlDataSender can connect to multiple receivers, all identified by a UUID. The class is controlled using an ISystemControllerInterface; this interface is responsible for setting up connections to receivers. The ControlDataSender can send asynchronous requests to (all) the receivers and get a response back. Each response is identified with a request ID as well as the UUID of the responding receiver. The ControlDataSender can also receive status messages from the receivers.
structControlDataSender::Settings
Settings for a ControlDataSender.

Source code

// Copyright (c) 2022, Edgeware AB. All rights reserved.

#pragma once

#include <functional>
#include <memory>
#include <vector>

#include <ISystemControllerInterface.h>

#include "ControlDataCommon.h"

class ControlDataSender final {
public:
    struct Settings {
        std::function<void(const ControlDataCommon::ConnectionStatus&)>
            mConnectionStatusCallback; // Callback for receiver connection/disconnection events
        std::function<void(const ControlDataCommon::Response&)>
            mResponseCallback; // Callback for response messages from receivers
        std::function<void(const ControlDataCommon::StatusMessage&)>
            mStatusMessageCallback; // Callback for status messages from receivers
    };

    ControlDataSender();

    ~ControlDataSender();

    bool configure(const std::shared_ptr<ISystemControllerInterface>& controllerInterface, const Settings& settings);

    bool sendRequestToReceivers(const std::vector<uint8_t>& request, uint64_t& requestId);

    static std::string getVersion();

    static std::string getGitRevision();

    static std::string getBuildInfo();

    // ControlDataSender is not copyable
    ControlDataSender(ControlDataSender const&) = delete;            // Copy construct
    ControlDataSender& operator=(ControlDataSender const&) = delete; // Copy assign

private:
    class Impl;
    std::unique_ptr<Impl> pImpl;
};

Updated on 2023-01-23 at 12:02:53 +0100