Name | |
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class | IMediaStreamer IMediaStreamer is an interface class for MediaStreamers, that can take a single stream of uncompressed video and/or audio frames and encode and output it in some way. This output can either be a stream to a network or writing down the data to a file on the hard drive. This class is configured from two interfaces. The input configuration (input video resolution, frame rate, pixel format, number of audio channels…) is made through this C++ API. The output stream is then started from the System Controller. Any of these configurations can be made first. The actual stream to output will start once the first call to. |
struct | IMediaStreamer::Settings Settings used when creating a new MediaStreamer. |
struct | IMediaStreamer::Configuration The input configuration of the frames that will be sent to this MediaStreamer. The output stream configuration is made from the System controller via the ISystemControllerInterface. |
// Copyright (c) 2024, Edgeware AB. All rights reserved.
#pragma once
#include <memory>
#include <ISystemControllerInterface.h>
#include <cuda.h>
#include "AlignedFrame.h"
class IMediaStreamer {
public:
struct Settings {
std::string mName; // Human-readable name, presented in the REST API
};
struct Configuration {
// Video
PixelFormat mIncomingPixelFormat = PixelFormat::kUnknown;
uint32_t mWidth = 0; // Width of the incoming video frames in pixels
uint32_t mHeight = 0; // Height of the incoming video frames in pixels
uint32_t mFrameRateN = 0; // Frame rate numerator of the incoming video frames
uint32_t mFrameRateD = 0; // Frame rate denominator of the incoming video frames
// Audio
uint32_t mAudioSampleRate = 0; // Audio sample rate of the incoming frames in Hz
uint32_t mNumAudioChannels = 0; // Number of audio channels in the incoming frames
};
virtual ~IMediaStreamer() = default;
virtual bool configure(const std::string& uuid, const Settings& settings, CUcontext cudaContext) = 0;
virtual bool setInputFormatAndStart(const Configuration& configuration) = 0;
virtual bool stopAndResetFormat() = 0;
[[nodiscard]] virtual bool hasFormatAndIsRunning() const = 0;
[[nodiscard]] virtual bool hasOpenOutputStream() const = 0;
virtual bool outputData(const AlignedFramePtr& frame) = 0;
};
Updated on 2024-04-08 at 15:15:27 +0200