Dynamic Channels
A flexible FAST channel has a schedule that is not fixed and looped, but has a limited window in the past and future. This can for example, be two hours back in time and 10 hours into the future.
To achieve such a “sliding window” of programs, the schedule needs to be updated by adding new entries and removing old ones. At the same time, the timeline needs to be continuous, and the generated DASH and HLS manifests must be consistent over time when it comes to discontinuities and period times.
A schedule update is done by posting a complete new schedule via the REST API to “/api/v1/schedule/{channel}”.
Removing old assets from the schedule
When removing old assets, it is important to keep a long enough window of old assets so that the sliding window for players is still available. This may be the last two hours or something similar.
To keep a consistent state when removing assets from the schedule, use the following two parameters:
- GopNrAtScheduleStart - the GoP number at which the schedule starts
- GopNrAfterLastAd - the GoP number right after the last ad before the schedule start
These should be updated like follows when one or more entries are dropped from the start of a schedule:
- GopNrAtSchedulStart should increase by the number of GoPs dropped
- GoPNrAfterLastAd should increase if an ad has been dropped
The source code in the Github repo edgeware/v2l-example-scheduler provides a simple example service that updates the schedule by adding and removing random entries and ads.